text
SEARCH
issue 26 - August 2006 - column


HALF-LIFE 2: EPISODE 1: NOTHING HALF ABOUT IT
by John Bardinelli



Half-Life 2 rocked the PC gaming world with an unmatchable recipe for success: story-driven sci-fi gaming sprinkled with action, a new physics engine, cool aliens and awesome weapons. It set a high standard for first person action titles that games of today still strive to match.

How does developer Valve attempt to improve the already near-perfect formula? Simple: they don't. With a few tweaks here and some polish there, Half-Life 2: Episode 1 picks up right where its big brother left off, putting you in the boots of Gordon Freeman just after the explosion atop the Citadel. Both games look and play almost identically, the only real difference being that Episode 1 is a shorter and more intense experience. Visual detail has been increased, the narration is as powerful as ever, and a new dose of adrenaline has been injected into its blood. Half-Life 2: Episode 1 recreates the success of its predecessors and delivers another amazing, albeit shorter, game.


click here to view site

Halving Your Life
On the surface it looks like any other first person shooter, but scratch just below and you'll find a multi-layered experience waiting to be discovered. Episode 1 (no, not Star Wars) takes the most intense moments from a sci-fi movie and blends them together with a touch of interactivity.

Just like Half-Life 2, Episode 1 gives you the mega-useful gravity gun that allows you to push and pull objects. Sounds simple (and maybe even boring) in writing, but when you get a hold of it it's extremely versatile and a lot of fun to use. You can jerk computer consoles out of the wall, fling shrapnel at your foes or even sling enemies into each other. With the unbelievable Source engine running the game, the environment is yours to toy around with. Be gentle... Or not.

The story gradually unfolds with you (Gordon Freeman) and Alyx Vance climbing into the Citadel to shut down the core before it blows half the city away. Your main tasks will be restoring power to various devices, solving machinery-type puzzles, and initializing platforms with your gravity gun. There are a few enemies inside the compound, but they're fairly easy to dispose of.

As you progress you'll continue to peel off layers of the story to uncover the juicy insides. The game gets more intense, so don't think you'll get a rest anytime soon. This intensity is actually the least-desirable aspect of the game. Compared to Half-Life 2: Episode 1 is extremely fast-paced. Valve exchanged moments of silence and anticipation for crashing buildings and pounding sequences of tension. It's to be expected, as this new installment is just part one of a three-part release plan. Third-life, in a manner of speaking, so the refined, action-oriented gameplay is forgivable.

Cinematic Distillation
Half-Life 2: Episode 1 continues the cut-scene-free gameplay from the original Half-Life game. Players see the world through the eyes of Gordon and are able to move around while important narrations are taking place. Some feel this detracts from the story by limiting players to what Freeman experiences. It does, however, serve up a new level of cinematic drama. Video games have an advantage over other forms of media because they're interactive. Instead of locking the narration on one path, players are free to explore and make choices. Even though the ability to look around while you're being spoken to seems trivial, it's really an incredibly effective game mechanism.

Another subtle nod toward immersion is the control set. Many games, especially first person shooters, give you a huge list of key commands to memorize before you can really get into the game. This creates a little distraction in the back of your mind where you're trying to remember which button opens the inventory, which one lets you push crates, which is crouch, etc. Half-Life 2: Episode 1 disposes of all that rubbish and simplifies things to the core actions: moving, looking around and firing (with the occasional crouch and jump). Most of the time this is all you'll be doing, and within five minutes it's completely second nature. Your mind is free to lose itself in the game.

Graphically Speaking
Half-Life 2 was (and still is) known for some of the best visuals in any PC game. Not only are they stunning from a technical standpoint, the environments are constructed in such deep detail that they ooze history. Half-Life 2: Episode 1 continues the tradition and brings a few little tweaks to spice things up a bit, such as improved character modeling and more detailed shading.

The real breakthrough is with character face models, especially for Alyx. Your sidekick shows a lot of emotion without even saying a word. A shrug, a raised eyebrow or even a smirk let you know just what's on her mind. You can almost feel her gaze when she stares at you with her hand on her hip. And thanks to a strong script and excellent voice acting, the characters are remarkably deep.

Musically, Half-Life 2: Episode 1 is very subtle but effective. Ambient sounds from fire crackling to footsteps and machinery grinding in the distance usually fill your speakers, while a skeleton musical score raises itself only on occasion.

Just Episode 1?
Half-Life 2: Episode 1 is really just one-third of a full game. Valve will release two additional episodes over the next year that will continue the story arc. Releasing episodic content at more frequent intervals (and lower prices) is a relatively new method of game distribution. Fortunately Valve can use the incredibly convenient Steam download service to streamline the process. Wait and lusting after games for months on end could be a thing of the past. It's a perfect setup for impatient gamers.

Conclusion
Half-Life 2: Episode 1 packs a strong punch. It's got everything Half-Life 2 has compressed into five or six hours of game-time. It has a little more action and more linear levels compared to its big brother, but in the end you'll still be salivating for more.

Credits:

Half-Life 2: Episode 1 offical Website: http://ep1.half-life2.com/
Source engine website: www.valvesoftware.com/sourcelicense
Buying the game. http://www.steampowered.com/
Developers site: www.valvesoftware.com


Subscribe Newsletter
Send to a friend
Do you have an interesting story
you want to share with our readers ?
Drop us a mail
VRMAG Homepage
Join:
VRMAG's Yahoo group

Check out:
VRMAG's Blog

VRMAG recommends:

Tripod heads:
360Precision
Nodal Ninja

Stitcher apps:
Autopano Pro
REALVIZ Stitcher
PTGui Pro

VR player:
Krpano
Flash panorama player
SPi-V
Pure player for Java

Community projects:
World Wide Panorama
ViewAt.org

Translations, voiceovers:
Networks

Print Magazine:
Monocle




The purpose of this banner is to raise funds for a new VR community project VRMag will launch in a few months.



 

Homepage
- - Credits - Links - Blog - VRMAG Yahoo Group - RSS Feed

Previous Issues: 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28

VRMAG archive: Feature Story - Hotlist - Column - Reviews - Day Trips

VArtist archive: Spotlight - Guest Artist - Gallery - Showcase - VR Industry - Community

The copyright of the images belong to the individual photographers. VRMAG is a publication of ©2008 VRWAY Int. All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

Other VRWAY publications: Arounder | Arounder Magazine | Panogames | Fullscreenqtvr | VPBrochure | VRBG