juan's aragon360grados tamas varga's panoramic photo books: china beijing tristan shu's vr innovations the eye of nagaur scott haefner's kite vr photography tabb firchau's aerialpans by rc helicopter a conversation with tito dupret about his world heritage tour an incredible xrez production an interview with carel struycken and the groninger museum exhibit kite panorama at sziget 2007 by aldo hoeben some images are more equal then others: sziget 2007 new dimension in aviation sports red bull air race abu dhabi 2007 alpine panoramas highlights of swiss photography panogames next gen screenshots 360 parks panoramas as a tool for education squaring the head of hermann redbull xfighters madrid 2006 place–hampi: stereographic panoramas of vijayanagara, india add some height to your panoramas how to make a quicktime vr in 10 minutes immervision's pure player pro for java shooting panos from a gondola in venice new pano2qtvr software for windows users a very, very large zoomify panorama – 2.5 gigapixels mirror image - reflections on single shot vr by pat st. clair bostjan burger - vr photographer at large an update on world heritage traveler and photographer tito dupret standard & poors awards goes virtual a walk around the moscow kremlin by alexey trusov imediatour jook leung talks panoramas on abc’s ‘ahead of the curve’ interview iqtvra summit in sedona update photokina: sep 28-oct 3 in cologne, germany catch the qtbug tour with dennis biela of lightspeed media smithsonian national air and space museum qtvr project new virtual reality site - fullscreenqtvr.com get inside the mercedes-benz slr mclaren! stitcher 4.0 release - an interview with realviz cto luc robert iqtvra washington dc summit vr news the taj mahal – world wonder on the web iqtvra & vrmag join forces in new alliance the quicktiming duo ideum, exploring new frontiers from escher to cubic vrs www.panoramas.hu wgbh interactive the riviera project the making of the zermatt vrscope one, two, 360
andrew magill's orientation aware camera allows to paint vr worldpanoramastock.com's innovative policy pangeavr for iphone by brian greenstone's pangeasoft multimedia postcard - a janus multimedia creation when design meets vr: panoramalampe panobrella when vr meets an umbrella krpano the multiresolution panorama flash player henning kramer of x60 about the mk panomachine kaidan's quick pan professional tutorial tools you can use - software autopano pro - just another stitcher ? hardly! using enfuse for night photography the flash panorama player revolution kolor autopano pro - an interview with alexandre jenny review of nodal ninja nn3 and preview of the new nn5 advanced panoramic stitching - a reasoned approach tools you can use: software hydra on location: georgia arounder shoot immervision releases the pure starter toolkit immervision - a company with vision spi-v 1.3 update, one year later tutorial - greenscreen object movie resizable cylindrical panorama flash viewer realviz® announces us digital panorama tour an interview with 360 precision founders: matthew rogers and stuart milne cgibackgrounds provides new venue for vr photographers brian greenstone releases pangeavr 1.0.1 vr based print ad campaign huge printed panorama of the duomo at b.i.t. in milan panoramic photography and image based modeling dvds by greg downing interactive panoramas book by corinna jacobs pleinpot - fullscreen panoramas to web pages made easy new karline rodeon pro vr head realviz releases stitcher express aldo hoeben’s spi-v engine panoscan announces new mk-3 panoramic camera system new kiwi tripod head from kaidan new panorama book featuring laurent thion and gilles vidal vrway partners with multimedia san paolo vrway partners with music label motette ursina for arounder milan case study: production of arounder milan peace river studio's pixorb surveyor catch the qtbug tour with dennis biela of lightspeed media production of the voice commentary for arounder milan the milan duomo cathedral choir and chapel master claudio riva karline rodeon vr head sound bytes - why sound? zoomifyer for flash – free software until end of march peace river studio's pixorb tripod head lens types supported by realviz stitcher using full-frame fisheye images with stitcher™ multinode qtvr tour with embedded flash navigation new software - convert cubic panoramas into video new autostitch panorama software getting viewers to pay for vr content - why not? paying for virtual tours – armchair travel’s experience with micropayments ambient sound for a specific vr ambient sound for city vr tours viewpoint, the new kodak professional pro 14n digital camera high dynamic range imaging, panoscan & spheron case study, tribunal plaza, nice photoshop 7 camera raw format/jpeg 2000 plug-in a new spin on flash object vr parma project: case study 2 parma baptistery and duomo shoot: case study vrscope the wide screen desktop movie
viewat dot org reaches 1500 vr's ! viewat dot org reaches 1500 vr's ! photokina 2008 cologne and ivrpa contests 2008 panotools meeting prague jeffrey martin's 360cities viewat org a 360 international project google sponsors the development of open source panorama making software jook leung's 360 degrees workshop in maine 2007 panotools meeting in lucerne switzerland 2007 ivrpa conference in berkeley vr community announcements get pumped for sziget 2006 world wide panorama event - gardens arounder launches a blog as it expands through europe 2006 vr summit in lisbon borders - the march 2006 world wide panorama event world wide panorama - the best of 2005 energy, a world wide panorama event 2005 summit in savannah pic du midi solar eclipse and digital imaging conference call for images for iapp international print exhibit overview of august 2005 panotools meeting in venice ivrpa summit in savannah september 26th - 30th panorama tools photography workshop, venice, august 4-7, 2005 the international association of panoramic photographers (iapp) spin control for novice qtvr users celebrate 2005 new year's events across the globe world wide panorama -sanctuary new world wide panorama event - sanctuary 360 days with mickael therer summit in sedona kicks off bridges - a world wide panorama panorama photography workshop, stuttgart, germany, july 9-11,2004 iqtvra summit in sedona, oct 25-29, 2004 new world wide panorama shoot - june 19-20-21, 2004 panorama seminar in venice, italy an interview with world wide panorama organizers mini virtual tour of boston world wide panorama - a day in the life of 180 photographers inside a wind tunnel: onera's s1ch march 2oth spring equinox , join the worldwide qtvr event an interview with peace river studios world heritage benrath castle in düsseldorf, underwater vr news special discounts on popular photography & stitching products holiday panoramas iqtvra washington dc summit
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guest artist


A CONVERSATION WITH SCOTT HIGHTON, PART 1
The first half of a 2-part conversation.
by Doug DeRusha



Likely the most successful VR photographer in the industry, Scott Highton is a consummate professional who is as widely recognized for his savvy business approach as he is for his photographic prowess. He was the very first photographer to be involved in virtual reality (VR) technologies at the encouragement of Apple, and his client list includes such notable companies as Eastman Kodak, Toyota, BMW, Disney, Toshiba, and Microsoft.

He was hired by Apple to shoot the first commercial QTVR project ever produced (the Apple Company Store in Cupertino) and his notoriety as a VR photographer grew again when he shot the Masco Show Home - a QuickTime VR tour of a multimillion dollar show home built to display all the product lines that Masco and its subsidiaries (such as Delta, Baldwin, Thermador, etc.) offered to buyers. Scott was also first to produce cubic panos before the technology was released by Apple, and his cubic work is exemplified by his cubic VR shots of rock climbers (one of them is Scott) hanging in mid-air part way up the sheer face of El Capitan in California.

In addition to still photography and VR, Scott also enjoys documentary film projects, and he has an impressive list of film credits to show for it. From "Lost World of the Maya" shot in Chiapas, Mexico and "The Free Willy Story" produced in 1996 about Keiko, the killer whale, to "Wild World of the East" and "Challenge of the Seas," two extensive (26 episode) wildlife series shot in a variety of locations around the world. As the director of photography on several films in a documentary series for the Discovery Channel, he climbed Mt. Kenya accompanied by a tribal holy man, two of Africa's top climbing guides and 38 porters, and shot a one-hour film on the 17,000-foot mountain.

Whatever drives Scott to push the boundaries of immersive imaging from a creative standpoint, is also what drives him to ensure that his work is managed professionally in terms of contracts, copyright, and control over the images that he creates. In a recent post to the QTVR listserv he writes, "preventing people from being able to see (or copy) your work is generally counterproductive to promoting or advertising that work. U.S. and international copyright laws offer protection against unauthorized copying or usage of any creative work, and copyright protection is automatic to the author from the moment that work is fixed in a tangible form (i.e. recorded on film, digital media, paper, etc.) When you register your copyright with the U.S. Copyright office, you protect that work with real teeth."

And he has some steadfast opinions on the value of a photographer's work - the creative output - as well as the value of the photographers skill set, which ultimately determines the quality and value of the creative output itself. As Scott points out, "If one individual is willing to undervalue their work (whether intentionally or simply because they don't know any better), they foster a reduction of the entire market place, as others are forced to lower their standards/prices to compete. When the "lowballer" eventually goes out of business (and they usually do), those who survive are left with an industry that is often tarnished and may never recover from the price war game they played."

Scott also takes a very pragmatic approach to the creative process in the pursuit of excellence in the photographic field. One quote of his in particular seems to drive the message home with eloquence, "Truly creative individuals look at a challenge in front of them, look at the tools that they have available, and develop their own approaches or solutions. You don't have to have the most expensive camera or lens, the most sophisticated hardware/software, or follow the route of most danger. You simply have to create the most efficient and elegant results you can within whatever limitations you face."

For those of you wondering how to tap into Scott's brain to extract a little of that knowledge and experience, you'll be glad to know that he's currently writing a book on Virtual Reality Photography which will also include an extensive section on Business Practices.

If you just can't wait for the book to come out, you can join us right now in an in-depth interview with Scott Highton....

One of the first QTVR demos I saw of yours was the Apple Company Store, which was on the original QuickTime VR Authoring Tools Suite CD. With the VR hardware and software available at the time, you must have run into some problems in the creation of this very notable piece of work. Maybe you could give us a behind-the-scenes perspective on what it took to accomplish this job, and some background on being chosen by Apple to do the work.

This was one of those situations that arose out of being prepared, and being in the right place at the right time. My office phone rang at around 8:00 on a Friday night in August of 1994. I happened to hear it because I was playing catch with my son in our yard, and the door to my office was open. The call was from the R&D group at Apple that was developing QTVR. They were looking for professional photographers to interview for a shoot using the new technology. They wanted to see how a photographer approached the process, rather than relying on the experience of their engineers, who up until that point were the only ones who had worked with it. I asked how they found my name, and they said it was from a five-year old ad I had run in a local film & production directory.

The following week, I showed up for the interview with Ted Casey and Tod Junkin, and was a bit surprised when they only looked at one image in my portfolio. I was offered the assignment the next day, and we shot the Apple Company Store following about two more weeks of planning and preparation. The shoot itself was done over a three-day, two-night period. We did it at night for two reasons: 1) it allowed us to work around the schedule of the store's normal operating hours and 2) it eliminated the need to put color correction gels over all the windows to color balance the interior and exterior lighting (a savings of about $1,500 and half a day’s work). We did wind up having to gel all the fluorescent light fixtures in the store to match the dominant tungsten lighting, and then used a corrective filter on the camera lens to balance for the daylight film we used.

We shot with a Nikon 35mm camera and a fairly expensive Nikkor 15mm lens - the standard at the time for QTVR panoramic. We mounted this camera on a Bogen cinema tripod (on locking wheels), atop an assembly of two Bogen heads, a variety of brackets and several bubble levels that allowed us to level the camera, adjust the nodal point and determine our pan increments properly between shots. There were no commercial VR heads available at that time, and Apple wanted QTVR authors to be able to produce content using exclusively off-the-shelf hardware. This shoot was the proving ground for all these ideas.

During the shoot, I asked Ted what factors led them to hire me to be the first QTVR photographer. His response was: A) You answered your phone late on a Friday night (they didn't leave messages for other photographers who didn't answer personally), B) You had some experience with digital technologies (not because I was being asked to do anything digitally on this shoot, but because I would have an appreciation of what THEY would be doing on the post-production end of the project), and C) Because it was evident during your interview that you were a working professional photographer, rather than a wanna-be or hobbyist.

At this point, I couldn't help reminding him that he had only looked at a single image in my portfolio during the interview, and asked how he could tell the quality of my work from that one image. He responded that they had interviewed three other photographers prior to me on that day, and that one had forced them to look at over 100 tear sheets of his. They were absolutely sick of looking at pictures. The first image of mine that they saw, combined with my professional portfolio presentation, left them with no doubt that I was capable and competent as a professional photographer. They also quickly sensed that I was open to learning about what they had to offer, rather than feeling a need to force my way of doing things upon them. My limited digital experience, which was relatively uncommon at that time, was an added plus.

I look back at the way an opportunity presented itself to me (simply because I was willing to answer my phone late on a Friday night) and the tremendous impact it had on my career. I realize that success is often founded on an ability to recognize opportunities when they come along and to keep an open mind to possibilities along the way.

I know one of your favorite VR shoots was in the Galápagos Islands, where you worked with TerraQuest and World Travel Partners on their landmark "Virtual Galápagos" online web expedition. How did you become involved in this pioneering 10-Day project, and what kind of experiences did you have with the underwater shoots?



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Golden Gate Bridge


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El Capitan climbers


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Virtual Reality Photography


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Kitchen, Masco Showhome


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Lincoln Memorial Monument


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Live salamander


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Cockpit, Grumman Albatross


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Galápagos u/w panorama


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Mt. Kenya by moonlight


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Split underwater panorama


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