juan's aragon360grados tamas varga's panoramic photo books: china beijing tristan shu's vr innovations the eye of nagaur scott haefner's kite vr photography tabb firchau's aerialpans by rc helicopter a conversation with tito dupret about his world heritage tour an incredible xrez production an interview with carel struycken and the groninger museum exhibit kite panorama at sziget 2007 by aldo hoeben some images are more equal then others: sziget 2007 new dimension in aviation sports red bull air race abu dhabi 2007 alpine panoramas highlights of swiss photography panogames next gen screenshots 360 parks panoramas as a tool for education squaring the head of hermann redbull xfighters madrid 2006 place–hampi: stereographic panoramas of vijayanagara, india add some height to your panoramas how to make a quicktime vr in 10 minutes immervision's pure player pro for java shooting panos from a gondola in venice new pano2qtvr software for windows users a very, very large zoomify panorama – 2.5 gigapixels mirror image - reflections on single shot vr by pat st. clair bostjan burger - vr photographer at large an update on world heritage traveler and photographer tito dupret standard & poors awards goes virtual a walk around the moscow kremlin by alexey trusov imediatour jook leung talks panoramas on abc’s ‘ahead of the curve’ interview iqtvra summit in sedona update photokina: sep 28-oct 3 in cologne, germany catch the qtbug tour with dennis biela of lightspeed media smithsonian national air and space museum qtvr project new virtual reality site - fullscreenqtvr.com get inside the mercedes-benz slr mclaren! stitcher 4.0 release - an interview with realviz cto luc robert iqtvra washington dc summit vr news the taj mahal – world wonder on the web iqtvra & vrmag join forces in new alliance the quicktiming duo ideum, exploring new frontiers from escher to cubic vrs www.panoramas.hu wgbh interactive the riviera project the making of the zermatt vrscope one, two, 360
andrew magill's orientation aware camera allows to paint vr worldpanoramastock.com's innovative policy pangeavr for iphone by brian greenstone's pangeasoft multimedia postcard - a janus multimedia creation when design meets vr: panoramalampe panobrella when vr meets an umbrella krpano the multiresolution panorama flash player henning kramer of x60 about the mk panomachine kaidan's quick pan professional tutorial tools you can use - software autopano pro - just another stitcher ? hardly! using enfuse for night photography the flash panorama player revolution kolor autopano pro - an interview with alexandre jenny review of nodal ninja nn3 and preview of the new nn5 advanced panoramic stitching - a reasoned approach tools you can use: software hydra on location: georgia arounder shoot immervision releases the pure starter toolkit immervision - a company with vision spi-v 1.3 update, one year later tutorial - greenscreen object movie resizable cylindrical panorama flash viewer realviz® announces us digital panorama tour an interview with 360 precision founders: matthew rogers and stuart milne cgibackgrounds provides new venue for vr photographers brian greenstone releases pangeavr 1.0.1 vr based print ad campaign huge printed panorama of the duomo at b.i.t. in milan panoramic photography and image based modeling dvds by greg downing interactive panoramas book by corinna jacobs pleinpot - fullscreen panoramas to web pages made easy new karline rodeon pro vr head realviz releases stitcher express aldo hoeben’s spi-v engine panoscan announces new mk-3 panoramic camera system new kiwi tripod head from kaidan new panorama book featuring laurent thion and gilles vidal vrway partners with multimedia san paolo vrway partners with music label motette ursina for arounder milan case study: production of arounder milan peace river studio's pixorb surveyor catch the qtbug tour with dennis biela of lightspeed media production of the voice commentary for arounder milan the milan duomo cathedral choir and chapel master claudio riva karline rodeon vr head sound bytes - why sound? zoomifyer for flash – free software until end of march peace river studio's pixorb tripod head lens types supported by realviz stitcher using full-frame fisheye images with stitcher™ multinode qtvr tour with embedded flash navigation new software - convert cubic panoramas into video new autostitch panorama software getting viewers to pay for vr content - why not? paying for virtual tours – armchair travel’s experience with micropayments ambient sound for a specific vr ambient sound for city vr tours viewpoint, the new kodak professional pro 14n digital camera high dynamic range imaging, panoscan & spheron case study, tribunal plaza, nice photoshop 7 camera raw format/jpeg 2000 plug-in a new spin on flash object vr parma project: case study 2 parma baptistery and duomo shoot: case study vrscope the wide screen desktop movie
viewat dot org reaches 1500 vr's ! viewat dot org reaches 1500 vr's ! photokina 2008 cologne and ivrpa contests 2008 panotools meeting prague jeffrey martin's 360cities viewat org a 360 international project google sponsors the development of open source panorama making software jook leung's 360 degrees workshop in maine 2007 panotools meeting in lucerne switzerland 2007 ivrpa conference in berkeley vr community announcements get pumped for sziget 2006 world wide panorama event - gardens arounder launches a blog as it expands through europe 2006 vr summit in lisbon borders - the march 2006 world wide panorama event world wide panorama - the best of 2005 energy, a world wide panorama event 2005 summit in savannah pic du midi solar eclipse and digital imaging conference call for images for iapp international print exhibit overview of august 2005 panotools meeting in venice ivrpa summit in savannah september 26th - 30th panorama tools photography workshop, venice, august 4-7, 2005 the international association of panoramic photographers (iapp) spin control for novice qtvr users celebrate 2005 new year's events across the globe world wide panorama -sanctuary new world wide panorama event - sanctuary 360 days with mickael therer summit in sedona kicks off bridges - a world wide panorama panorama photography workshop, stuttgart, germany, july 9-11,2004 iqtvra summit in sedona, oct 25-29, 2004 new world wide panorama shoot - june 19-20-21, 2004 panorama seminar in venice, italy an interview with world wide panorama organizers mini virtual tour of boston world wide panorama - a day in the life of 180 photographers inside a wind tunnel: onera's s1ch march 2oth spring equinox , join the worldwide qtvr event an interview with peace river studios world heritage benrath castle in düsseldorf, underwater vr news special discounts on popular photography & stitching products holiday panoramas iqtvra washington dc summit
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spotlight


PANOGAMES NEXT GEN SCREENSHOTS
The founder Johnny Vaccaro uncovers the genesis of the project and showcases some of the best gaming screen shots ever realized.
by MT



johnny vaccaroWe had a nice and interesting talk with Johnny Vaccaro, the founder of Panogames.com. Started in December 2005, attracting thousands of visitors every day, Panogames has become the leading online source for 3D panoramic screenshots of video games titles.

Johnny, please tell to our readers more about your personal and professional background.
I studied architecture at the Federal Institute of Technology in Zurich (ETHZ), and earned my degrees in 1997. During my studies I was very passionate about 3D virtual reality. Since then I had started, with a couple of friends, to render some scenes and to code VRML spaces. It was 1991. What I considered fascinating, was the possibility to conceive a room space and to take a walkthrough thanks to our Silicon farm. It was amazing. Apart from this, I was working a lot with some prehistoric versions of CAD software: Microstation, Archicad and Strata 3D.

How, when and why did you come up with the idea to shoot panoramas inside video games?
Well...nice question. In 1999 I tried my first shot inside Unreal (version 1), the game by Epicgames, ported to Macintosh by Macsoft. During that time I was designing some multiplayer maps and, in order to post some screenshots to the Unreal community, I did the first panoramic view. I did not close the picture into a QTVR format, because I wanted to give to the players the chance to sense how big my environment map was. Actually, it was a 2D picture.
The idea to make panoramics inside game levels sprung up when I first saw HalfLife 2. It was amazing to see such a realistic water and so beautifully designed environments. I ran the game with full graphics specs and I was watching the game at its "full power". A friend of mine did not have a great rig so told him to give me 30 minutes, in order to let him inside what I was seeing on my PC. It was my second panoshot. As soon as he saw the first one, he asked me for 15 more...

What "virtual" equipment and tools do you use to capture the images required to create next generation high quality screenshots (interactive fullscreen panoramas)?
It depends on the 3D realtime rendering engine. There are games where I can just change some .ini settings like Camera X, Y and Z axis, or FOV. In other realtime engine I can just disable some display features like HUDs or Clippings in order to shoot.

What software do you use to stitch and retouch the images ?
All of Panogames panoramic screenshots are created with REALVIZ Stitcher unlimited. The equirectanguar images are photo-retouched in Photoshop CS.

How did panogames.com start?
Panogames started the first of December 2005. The first released game panoramic's screenshots were from...can you guess?...HalfLife 2. I then posted in some
forums the news, saying that I had done some cool panos showing the great features that Source engine can display. We consequently had a huge traffic on our servers, and thereon I told myself that I could have prepared a second game.


click here to view HalfLife 2 panoramas

How were the feedbacks received by the gaming industry and the panogames.com audience?
After the release of the second article, with panoramic screenshots taken into GTR racing game, we received the first call from the gaming biz. The publisher asked me to do some screenshots for the upcoming titles, to be used for press release's purposes. They were really impressed about how we
could display games. You have to know that nowadays, games titles have a production time of several years. Before releasing the game, publishers create buzz and murmurs around the title either to get first impressions, or - of course - to start selling the game. And the publisher has two possibilities to present a new game: a demo version or still screenshots to the gaming press. Considered that preparing a demo is highly expensive, the industry usually delivers screenshots and the gamers decide to buy the game from these. Hence, the better the screenshot, the more you sell....now, could you imagine screenshots where you put an addicted gamer directly into the middle of the action? This is panogames secret...

Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced and powerful modern day firepower and transports them to the most treacherous hotspots around the globe to take on a rogue enemy ...

Can you tell us about some success stories of projects you realized for Panogames? Which are the bases on which you decide to shot a certain publication?
Well, we do screen shots for publishers before game is released. So the players' pool sees for the first time the game through our work. When we did STALKER, for THQ publisher, it was the first time in six years that players were seeing a picture. From the beginning we were choosing titles by their technological aspects. This means that we used to shot the best ones out there, with the up to date display tech available. All the games we have, are ranked in the top 20 charts.

Stalker: April 26, 1986. Chernobyl Nuclear Power Plant near Pripyat, Ukraine. At 01:23 local time the fourth reactor explodes and causes a nuclear meltdown, blanketing nearby towns with a lethal dose of radi...

Can you tell us which are the major companies that panogames.com helped, by promoting their new game titles?
Our references? Atari, THQ, 10Tacle, Focus Interactive, Koch Media, Blizzard, Ascaron...We were even contacted by Sony Entertainment America, but
I cannot tell you more about that yet!

Race07: Do you know how many polycounts have the new cars in Race07? How many references did SimBin took to get Pau in the Gmotor 2.0 rendering engine? How are SimBin organised? Do you want to know if Race0...

How did the existence of panogames.com affect the gaming industry publications? are there already followers of this technique?
I saw some gamers trying to do on their own some panoramic screen shots and post them to community forums. The standards of quality, by the way, are still low. To shot in a regular way - in fact - you have to understand what is going on in any rendering engine, from First Person Shooters, to RTS, MMORP, adventure or racing games. Gaming industry is cutting costs, buying middleware software, as for example rendering engine. You have to understand the rendering machine, in order to "panogamally shot".

Tarr Chronicles: lost in space and deep behind enemy lines, the player must don an elite fighter pilot’s uniform and defend the galaxy’s last hope in Tarr Chronicles, a gripping arcade-style space combat simulation in...

Which are your plans for the future of Panogames.com?
I would like to extend first our coverage. What we do now are screenshots from PC titles. But it would be gorgeous to use the same technique to cover console
games, from Xbox to PS3 and - naturally - Wii. We will see what the future holds...

Links:
Panogames web site




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